AI Insights · Timothy · October 2021
Top 5 High Fantasy Games on Android in Mexico, Q3 2021
Explore the performance of the top 5 high fantasy games on the Android platform in Mexico during Q3 2021, including insights into their downloads, revenue, and active users.
In the third quarter of 2021, the high fantasy gaming landscape in Mexico saw significant activity on the Android platform. Here’s a detailed look at the performance metrics of the top 5 high fantasy games, based on data from Sensor Tower.
Genshin Impact: Natlan Launch experienced a fluctuating trend in weekly revenue, peaking at approximately $82K in the week of August 30. The game saw a notable increase in weekly downloads, reaching 58K in late July, and maintained a strong presence with weekly active users peaking at around 258K in mid-July.
Coin Master saw a steady weekly revenue, hitting around $44K in the last week of September. The game’s weekly downloads decreased from 46K at the start of the quarter to around 21K by the end. However, it maintained a robust user base with weekly active users hovering around 294K at the beginning and tapering off to approximately 254K by the end of the quarter.
Mobile Legends: Bang Bang showed varied weekly revenue, starting at $63K and experiencing a low of $18K in early September, before climbing back to nearly $30K by the end of the quarter. Weekly downloads surged dramatically, peaking at 225K in the final week of September. The game also saw a significant increase in weekly active users, from around 254K at the start to nearly 290K at the end of the quarter.
Clash Royale had a consistent performance with weekly revenue fluctuating between $18K and $42K. Weekly downloads remained stable, with numbers ranging from 54K to 84K throughout the quarter. The game maintained a high number of weekly active users, starting at around 4.3M and ending slightly higher at 4.3M in late September.
Lords Mobile: Last Rise of Qin posted steady weekly revenue, peaking at approximately $31K in late August. Weekly downloads saw a gradual decline from 83K in early July to about 32K by the end of September. The game’s weekly active users also showed a downward trend, starting at 178K and ending at around 124K.
For more detailed insights and analysis, visit Sensor Tower.